View the SGS Conference Program Online Now
Posted by Peter Smith on 05-08-03The SGS conference sessions are divided into six tracks focused on specific aspects of serious games: Serious Game Design, Assessment & Results, Business & Deals, Learning & Instructional Theory, Products Within Projects, and Behind the Game. With an SGS Pass, attendees may choose sessions from any of the tracks offered, or follow one track from beginning to end.
Here are just a few of the sessions that you won't want to miss:
- HazMat Hotzone : First-Person First Responder Gaming
- PeaceMaker : A Videogame that Teaches Peace
- Ender's Game for Science and Engineering: Games to Win the Brain War
- Adaptive Thinking and Leadership: New Ways to Assess In-Game Actions
- Building Communities for Games: Extending the Game Experience
