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The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.


Serious Games Summit at GDC:06

Posted by Tim Holt on 06-03-16

It's that time again, for the Serious Games Summit at the Game Developers Conference in San Jose, California, March 20-24. Come prepared for an entire week of excellent presentations, speeches and workshops on Serious Games and game development topics.

Virtual world pioneer Philip Rosedale, Founder & CEO of Linden Lab, and Jesper Juul, author of Half Real, will headline the 2006 Serious Games Summit GDC.

Rosedale has been referred to as a pioneer in streaming technology and was responsible for developing tools such as RealVideo, RealSystem 5.0 and RealSystem G2. He is the founder and CEO of Linden Lab, the 3D virtual world design company behind Second Life. He will be presenting "You Can (Not) Be Serious" on Monday, March 20.

Juul is highly regarded for his game theories, and has published numerous literatures. He is the editor of the Game Studies journal and author of Half-Real: Video Games Between Real Rules and Fictional Worlds (MIT Press, 2005). His personal blog, “The Ludologist,” is a well-respected site for game developers. He will be presenting "Broadening Our Idea of What Games Can Be" on Tuesday, March 21.