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The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.


Serious Games Taxonomy Shared

Posted by Ben Sawyer on 08-02-19

Earlier today Peter Smith & I shared the first version of our Serious Games Taxonomy. This is an effort to develop a much broader and well defined look at the serious games field. Ever since the first time I shared pieces of this earlier last year there have been many requests for this work. We've tried to resist sharing it too much because it was still a work in progress. In fact, it still is.

At this stage however we want to begin sharing the work to increase the feedback we've gotten. So I've posted a PDF of our slides from yesterday's talk at The Serious Games Summit @ GDC. We welcome your feedback at this time and we're excited by the reception to this work.

Our goal at this point is to polish up this work and turn it into a paper for publication. We expect a final version of this work in slide form to be posted later this year. Thankfully the year just got started.