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The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.


Pokemon teach computer skills

Posted by Peter Smith on 06-06-20

Kotaku is reporting that the Pokemon will be teaching Japanese children computer skills in Pokemon PC Master. The original source is in Japanese, but a trip to Babel Fish later and we find in the midst of broken English it seems the game will be made up of 10 parts located in a place called P City. Players will be able to gradually learn how to apply soft skill knowledge of IT devices, like keyboard and mouse use. This will be done through mini games such as paint battle and typing battle. All this will be learned for a monthly fee of 1,890 Yen, with the first month being free. Also, all your base are belong to us.


Stottler Henke tools for use in I/ITSEC Challenge

Posted by Peter Smith on 06-06-13

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If you are planning to submit a game for the Serious Games Showcase & Challenge, held at this years I/ITSEC, Stottler Henke has a deal for you. You can now use their award winning tools to develop your entry. They are providing a SimVentive, a rapid development environment, and SimBionic, a Game AI middleware. If you are interested in using them follow this link. This is an opportunity to use professional level development tools with no upfront cost. Also, with full disclosure, I am involved in putting the Challenge together.


Serious Games Summit Call for Papers Extended to Today

Posted by Peter Smith on 06-06-07

It’s that time again. Time to collect all your research, prototypes, good ideas and finished projects and submit them for public scrutiny (friendly helpful scrutiny) at this year’s Serious Games Summit DC. If you have not made it to a DC summit yet, let me tell you it is worth your time. I personally like the DC summit more than the GDC summit. The atmosphere tends to be much more focused on serious games because the people there are genuinely interested in serious games (Unlike the GDC version which tends to bring out more of the "2 more days off" folks). This almost intimate group fosters the ability to give more in depth and critical presentations than is possible in other venues. So, if you are working on a serious games project and you want to have a receptive and interested audience, submit your abstract by the end of the day today. You can submit your proposals here.