S.N.A.G.G.E.D


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About SNAGGED
S.N.A.G.G.E.D, short for Serious News About Games Generating Educational Development is a collection of recent news headlines, books, and other relevant information about the intersection of games, policy, training, and education. Sponsored by The Wilson Center, Breakaway Games, and Digitalmill, the newsletter is edited by Justin Hall of Game Girl Advance, and is published twice monthly by the Serious Games Initiative.

Getting SNAGGED
The most recent issue of SNAGGED is below, along with links to past issues.

All members of this Serious Games discussion list are among the first to get each issue. The Serious Games Initiative also has a separate list for people who just want to get the newsletter. To join the SNAGGED distribution list visit here.

Redistributing SNAGGED
You are encouraged to link to this page, or forward each newsletter in its entirety to anyone you wish, or post it on your own site (again in its entirety).

Submitting News To send news to Justin for the next issue which will appear later in October send your clippings, suggestions, and PR to justin@bud.com


************************ S.N.A.G.G.E.D ************************
 
                   Serious News About Games
              Generating Educational Development
 
        The "SERIOUS GAMES" Related News Clipping Service
			Subscribe @
     http://listserver.dmill.com/lyris.pl?join=snagged-news
***************************************************************
                   ISSUE 1.0, 23 September, 2003
	   	      published twice-monthly

In this issue:

- Headline Roundup
- In-Depth: Good Games for Kids
- Playable: Fix Your Commute; Lemonade Inc.
- Books: Andrew Rollings and Ernest Adams on Game Design
- etc. Subscription info, bylines, license
---------------------------------------------------------------
FREE TO REDISTRIBUTE IN ITS INTIRETY OR REPUBLISH ON YOUR SITE
===============================================================
  Provided as a public service by The Serious Games Initiative
  @ The Woodrow Wilson International Center for Scholars,
  Breakaway Games, Ltd., and Digitalmill, Inc.

  Please visit our sponsors at http://www.seriousgames.org/,
  http://www.breakawaygames.com/, and http://www.dmill.com/

  Written & Edited by Justin Hall (justin@bud.com)
  editor at Game Girl Advance
  http://www.gamegirladvance.com/

  Please email your questions/comments, and additional news 
  stories, links or press releases, to justin@bud.com. 
_______________________________________________________________
Snagged from the Wires and News sites...

- "Hidden Agenda" Contest

Sponsored by the Liemandt Foundation, and advised by veteran game
designer Richard Garriott, this contest aims to award $25,000 to
a college student who makes a stealth educational game.

http://www.hiddenagenda.com/

- America's Army Judged a Success

The US Army's video game-based recruitment effort seems to have 
passed muster, with flying colors.  Over a year after its launch, 
"America's Army" is encouraging a fresh batch of recruits and a bit 
of controversy.

http://www.newhousenews.com/archive/woolley090803.html

- Sim City on Steroids

In the advent of the 9/11 terrorist attacks, old technologies are 
seeing some new uses.  Los Alamos has adapted their "EpiSims" software 
to model population responses to disaster.  EpiSims is described as 
being "sort of like the 'Sim City' video game on steroids."

http://www.abqtrib.com/archives/news03/091003_news_labsshtml

- Games Used to Study Cabby Navigation

Video games were recently used to better understand the way taxi cab 
drivers make mental maps and plan routes.  According to the BBC, 
brain activity was measured as the drivers delivered passengers 
in a virtual city.

http://news.bbc.co.uk/2/hi/health/3096572.stm
and http://www.sciencedaily.com/releases/2003/09/030911072236.htm

- Serious Games Initiative in the News

The Portland Press Herald explores the world of Serious Games, by 
way of Ben Sawyer and Dave Rejeski of the Serious Games Initiative. 
This article appeared in the Portland Press Herald after the group 
was awarded a Lounsbery Foundation grant to continue their research 
into games that teach.

http://www.pressherald.com/business/stories/030914seriousgames.shtml

---------------------------------------------------
The Main Attraction

Some good news about games for kids - there's been a recent spate 
of efforts to use games to reach and shape young minds.  Researchers 
are increasingly realizing that interactive media can engage students 
in positive and powerful ways.

In Edinburgh, games have been used to help autistic children acclimate 
to more normal functioning.  By simulating people in a city, allowing 
kids to interact with them, and giving the kids feedback with the game, 
the software helps autistic children understand social cues they often 
otherwise miss or avoid.

Using a game to teach these lessons seems to be especially appropriate 
for its intended audience; according to Robert McKay, national 
co-orindator of the National Autistic Society Scotland, "It is 
interesting that the test is computerised as we know from experience 
that children with autism can perform better using computer-based 
learning aids."

http://www.edinburghnews.com/index.cfm?id=1034732003

MindWeavers in the United Kingdom has had some early success with 
their Phonomena game, teaching words and sounds to students.  
Through a series of onscreen call and response exercises, the game 
develops better fine listening skills.  Faculty employing the 
software have reported good results and eager students.  The game 
is slated for tests in Japan, to teach English as a second language.

http://dbs.cordis.lu/cgi-bin/srchidadb?CALLER=NHP_EN_NEWS (con't)
&ACTION=D&SESSION=&RCN=EN_RCN_ID:20802
and
http://www.newscientist.com/news/news.jsp?id=ns99994093

A child advocacy group in Australia, Brave Hearts, has launched a 
CD-Rom game designed to teach kids to avoid pedophiles.  "Ditto's 
Keep Safe Adventure" is for sale in retail stores, targeted at kids 
under 12.

http://www.smh.com.au/articles/2003/09/10/1062902085770html

---------------------------------------------------
Playable
 
- Fix Your Commute
 
The Snohomish County Herald in Washington State has launched a web 
application simulating the traffic problems of the Puget Sound 
area. Players can juggle roads and budgets to alleviate the stress 
of gridlock.

Web App: http://fyc.heraldnet.com
 
---------------------------------------------------
Books

Recently released...

Simulations and the Future of Learning
by Clark Aldrich
Published by Jossey-Bass (ISBN: 0787969621)

Clark discusses an outline for games and simulations for
use in e-learning as an antidote for the stagnation in 
e-learning from instruction style text-heavy content.

http://www.amazon.com/exec/obidos/tg/detail/-/0787969621/

Also...
 
Andrew Rollings and Ernest Adams on Game Design
Published by New Riders  (ISBN: 1592730019)

It's a thick tome with a light touch that aims to be a textbook on 
game concepts and architecture.  Games are a large subject, this 
is as close to comprehensive as you might want to get.
 
http://www.amazon.com/exec/obidos/tg/detail/-/1592730019/

_______________________________________________________________
etc.

To subscribe to this newsletter visit:

http://listserver.dmill.com/lyris.pl?join=snagged-news

or become a member of the Serious Games discussion listserv. 

To join our dicussion list visit:

http://www.seriousgames.org/maillist.html
 
This newsletter is provided, free of charge, by the Serious Games 
Initiative, promoting games as a way to improve education and 
citizenry.  It is published twice-monthly. 
 
http://www.seriousgames.org
 
This newsletter was produced by Justin Hall, editor at Game Girl 
Advance, a web site devoted to discussion of cultural issues in 
gaming.
 
http://www.gamegirladvance.com
 
Please email your questions/comments, and additional news stories, 
links or press releases, to justin@bud.com.
 
The Serious Games Initiative is looking for paper submissions:
 
http://www.seriousgames.org/callforpapers.html
 
LICENSE
---------------------------------------------------------------
YOU ARE FREE TO REDISTRIBUTE OR REPUBLISH ON YOUR SITE 
THIS NEWSLETTER SO LONG AS IT'S PUBLISHED IN ITS ENTIRETY.
===============================================================

© Justin Hall and The Serious Games Initiative