Article on Games for Learning Institute Member Chuck Kinzer
Over on Columbia University's site there is an article on Columbia's Teacher College's Chuck Kinzer who is part of the recently launched Games for Learning Center which is jointly funded with Microsoft Research.
Choice quote: "Our goal is not to develop games, but to study why games are effective and how they can best be used to maximize learning,” said Kinzer, who added that the institute will develop “scientifically proven game design principles that maintain the motivational and fun aspects of successful commercial games while providing knowledge about how to make games that can help teachers teach and children learn, specifically in STEM subjects (science, technology, engineering, and mathematics."
According to the article... "Many TC faculty and students are interested in games and their potential for teaching and learning. The Computer, Communication, Technology in Education (CCTE) program offers several courses related to games, game design and learning, and Kinzer teaches a course, “Possibilities of Virtual Worlds.” The CCTE program also houses a games research lab known as EGGPLANT (Educational Games Group: Play, Language, Avatars, Narrative, and Technology), which, through an understanding of play, EGGPLANT seeks to gain knowledge of human cognition, collaboration, media effects, modern culture, creativity, improvisation and other factors within games that have implications for education. Faculty and students involved with the Games Research Lab have broad-ranging interests, and the lab has resources to study of video games, traditional board and card games, role-playing games, games for teaching and learning, "serious" games, media literacy, the psychology of games, and related topics."